3.1. Displacement, Velocity, and Acceleration
In Chapter 2 the concepts of displacement, velocity, and acceleration are used to describe an object moving in one dimension. There are also situations in which the motion is along a curved path that lies in a plane. Such two-dimensional motion can be described using the same concepts. In Grand Prix racing, for example, the course follows a curved road, and Figure 3.1 shows a race car at two different positions along it. These positions are identified by the vectors r and r0, which are drawn from an arbitrary coordinate origin. The displacement Dr of the car is the vector drawn from the initial position r0 at time t0 to the final position r at time t. The magnitude of Dr is the shortest distance between the two positions. In the drawing, the vectors r0 and Dr are drawn tail to head, so it is evident that r is the vector sum of r0 and Dr. (See Sections 1.5 and 1.6 for a review of vectors and vector addition.) This means that r=r0+Dr, or
The displacement here is defined as it is in Chapter 2. Now, however, the displacement vector can lie anywhere in a plane, rather than just along a straight line.
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The average velocity of the car between two positions is defined in a manner similar to that in Equation 2.2, as the displacement Dr=rr0 divided by the elapsed time Dt=tt0:
Since both sides of Equation 3.1 must agree in direction, the average velocity vector has the same direction as the displacement. The velocity of the car at an instant of time is its instantaneous velocity v. The average velocity becomes equal to the instantaneous velocity v in the limit that Dt becomes infinitesimally small:
Figure 3.2 illustrates that the instantaneous velocity v is tangent to the path of the car. The drawing also shows the vector components vx and vy of the velocity, which are parallel to the x and y axes, respectively.
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Check Your Understanding 1 |
The average acceleration is defined just as it is for one-dimensional motion—namely, as the change in velocity, Dv=vv0, divided by the elapsed time Dt:
The average acceleration vector has the same direction as the change in velocity. In the limit that the elapsed time becomes infinitesimally small, the average acceleration becomes equal to the instantaneous acceleration a:
The acceleration has a vector component ax along the x direction and a vector component ay along the y direction.